![]() ![]() Even in a "poorer" 3D render, the fact that this specific static angle was chosen by the dev for that scene already fascinates me on a high level, enough for me to get invested.ĭue of this I decided to make one of my own. However, the fact that games were also albuns of countless digital artworks of different environments carefully made by the devs always fascinated me. T is understandable, after all, it was nothing more but a thecnique to overcome hardware limitations. It is nowhere near popular as a style choice like the pixel art is however (it is not even popular at all). ![]() Sometimes I wander the internet looking for discussions about this style choice or for videos on youtube of people showing their process of making a scene using a pre-rendered image and a static angle. It does not store any personal data.So, I am an enthusiast for games with pre-rendered backgrounds (and how they are made). ![]() The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". The cookie is used to store the user consent for the cookies in the category "Other. This cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. ![]()
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